![]() The normal direction has been included in the Move command for a long time, but now there is a new option to move to the normal direction for each vertex. It can also be combined with noise reduction to get high quality rendering results in a short time. Please see details in Release note.Įnabling bokeh does not change the total amount of rendering time. This update includes some improvements and bug fixes. If you have changed the normals, move the vertices only slightly so as not to affect the appearance of the vertices. Also, due to the limitations of either FBX or Unity (or both?), it is not possible to handle data in which only the normals are changed without moving the vertices. However, due to the limitations of FBX, it is not possible to have different normals for surfaces that share vertices, and the output will be a unified normal. When importing an FBX file with normal morph settings in Unity, please specify "Import" in the field. Normal morph can be applied if the receiving software supports it, and we have confirmed that Unity currently supports it. Normal vectors on morph objects as "Normal morph" can now also be output in the FBX file. In addition, shadows created through semi-transparent areas are now accurately rendered. Improved path tracing renderingĪlpha mode of glTF is now supported, and semi-transparency is displayed as in the preview. Metasequoia Ver 4.8.2a has been released. Screen shots with red arrows and text were created using the free program Greenshot.Metasequoia 4 (Ver4.8.2a) (7th Mar, 2022) To jump to a specific section of the document, click on the heading you want, then on the Ribbon, Outlining tab, click the " Close Outline View". Now only the red, green and blue headings are displayed. Change the Show Level: drop-down from " All Levels" to " Level 4". The Outlining tab is now active in the "Ribbon". If you are running a Word version that has the "Ribbon" interface, here is a tip to see how the document and tutorial is organized.Ĭlick the View tab, and then click Outline. I uploaded the boat door and boat window *.bmp files. I uploaded one *.pdo file of the simple boat. I uploaded the *.mqo files of the simple boat at each stage in the tutorial. ![]() ![]() I have created a folder "Boat_model" in my OneDrive. I have updated the "Modelling tutorial - simple boat unfold in Pepakura Designer.doc" I have attached an image of the simple boat. I have attached the reference image for the Jaybats tutorial. Once the Word document opens in OneDrive, you can click File, Save As to save it to your hard drive. It would make me very happy if the written tutorials could be turned into YouTube videos. This is an example of using the background reference image for more precise modeling than the "simple boat" style of model. The "Better Modeling." is the Jaybats tutorial. I have turned some the html into the "simple boat" Word documents. The "docs.zip" contains html, images and *.mqo models. *Metasequoia Documentation v1 Dragonscape.doc *Modelling tutorial - simple boat from Meta Documentation.doc *Modelling tutorial - simple boat unfold in Pepakura Designer.doc *Texturing Tutorial from Meta Documentation.doc *Better Modeling with Metasequoia Pepakura PaintDotNet 2008 Steve.doc The Word documents I have put on my OneDrive, and have made them public. I have collected web sites that had Metasequioa tutorials with images, and copied them into Word documents.
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